Advantage And Disadvantage 5e

Ethics In Information Technology - Chapter 1 (Instructors Manual) third Edition - Free download as Word Doc (.doc), PDF File (.pdf), Text File (.txt) or read online for free. Ethics In Information Technology - Chapter 1 (Instructors Manual) third EditionSo the compendium assists in keeping changing he were given tired of maintaining it up to date.  At first look, formed should have long gone a an identical path as OGL and separated bio/spells from the main attributes.  Some folks like having everything on a single web page, but when you get to top level, have lots of equipment, attacks and spells, a single sheet turns into too vertical and that makes it too onerous toThe u/Moonsmark neighborhood on Reddit. Reddit gives you the best of the internet in a single place.

Community Forums: CombatMaster Alpha | Roll20: Online

Community Forums: CombatMaster Alpha | Roll20: Online

overview for Moonsmark

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Community Forums: CombatMaster Alpha | Roll20: Online virtual tabletop

Eyyy I finally were given around to finishing up the export for the Add/Remove API for a longer listing of not unusual conditions. It will auto practice/take away tint colours, corresponding conditions, and will auto alter vision/lighting if want be. Token-Mod is all you need for the commands. I made certain to export a model without my custom markers so it can just be plug and play for someone who does need. "command":"cm","duration":false,"favorite":false,"previousPage":"main","initiative":"rollInitiative":"CombatMaster","initiativeDie":20,"initiativeAttributes":"initiative_bonus","showInitiative":false,"rollEachRound":false,"apiTargetTokens":"None","turnorder":"markerType":"External URL","externalMarkerURL":"https://s3.amazonaws.com/files.d20.io/images/52550079/U-3U950B3wk_KRtspSPyuw/thumb.png?1524507826","nextMarkerType":"External URL","nextExternalMarkerURL":"https://s3.amazonaws.com/files.d20.io/images/66352183/90UOrT-_Odg2WvvLbKOthw/thumb.png?1541422636","tokenMarkerName":"None","tokenMarkerURL":null,"nextTokenMarkerName":"None","nextTokenMarkerURL":null,"sortTurnOrder":true,"centerToken":false,"turnRoll20AM":"None","roundRoll20AM":"None","roundFX":"None","roundMacro":"None","useMarker":true,"turnFX":"None","characterRoundMacro":"None","roundAPI":"None","allRoundMacro":"None","turnMacro":"None","timer":"useTimer":false,"time":120,"skipTurn":true,"sendTimerToChat":true,"showTokenTimer":true,"timerFont":"Candal","timerFontSize":16,"timerFontColor":"rgb(255, 0, 0)","announcements":"announceTurn":true,"whisperToGM":false,"announceRound":true,"handleLongName":false,"showNPCTurns":false,"macro":"substitutions":["type":"CharID","action":"charidentifier","type":"TokenID","action":"tokenidentifier","type":"CharName","action":"firstname","type":"PlayerID","action":"playeridentifier"],"status":"userAllowed":false,"userChanges":false,"sendOnlyToGM":false,"sendConditions":true,"clearConditions":false,"useMessage":true,"access":"None","autoAddSpells":true,"sheet":"OGL","showConditions":"all","conditions":"blinded":"name":"Blinded","key":"blinded","description":"<p>A blinded creature cannot see and automatically fails any ability check that requires sight.</p> <p>Attack rolls against the creature have advantage, and the creature making Attack rolls have disadvantage.</p>","icon":"bleeding-eye","iconType":"Combat Master","duration":1,"direction":"0","override":true,"favorite":false,"message":"Auto fail dight based ability checks. Advantage vs you. You have disadvantage vs others.","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remRoll20AM":"None","remFX":"None","addAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --off bright_vision","remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --on bright_vision","targeted":false,"addMacro":"None","remMacro":"None","type":"Condition","concentration":false,"charmed":"name":"Charmed","key":"charmed","description":"<p>A charmed creature can't Attack the charmer or target the charmer with harmful Abilities or magical effects.</p> <p>The charmer has advantage on any ability check to interact socially with the creature.</p>","icon":"chained-heart","iconType":"Combat Master","duration":1,"direction":"0","override":true,"favorite":false,"message":"Can't attack charmer. Charmer has CHA advantage vs you.","addAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"deafened":"name":"Deafened","key":"deafened","description":"<p>A deafened creature can't hear and automatically fails any ability check that requires hearing.</p>","icon":"edge-crack","iconType":"Combat Master","duration":1,"direction":"0","override":true,"favorite":false,"message":"can't hear and automatically fails any ability check that requires hearing","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false,"type":"Condition","concentration":false,"frightened":"name":"Frightened","key":"frightened","description":"<p>A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.</p> <p>The creature can't willingly move closer to the source of its fear.</p>","icon":"screaming","iconType":"Combat Master","duration":1,"direction":"0","override":false,"favorite":false,"message":"Disadvantage on Ability Checks and Attack rolls. Can't move closer to target.","addAPI":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false,"addRoll20AM":"None","type":"Condition","concentration":false,"grappled":"name":"Grappled","key":"grappled","description":"A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.<br /><br />The condition ends if the Grappler is incapacitated.<br /><br />The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.<br /><br />Grappling takes one free hand to attempt. Grappler moves at half speed while dragging grappled enemy.<br /><br />You can use your action to make an Athletics or Acrobatics check VS a grappler Athletics check to attempt to escape.","icon":"grab","iconType":"Combat Master","duration":1,"direction":"0","override":false,"favorite":false,"message":"Can't move. Athletics or Acrobatics check VS grappler Athletics to break away. Grappler moves at half speed.","addAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"incapacitated":"name":"Incapacitated","key":"incapacitated","description":"<p>An incapacitated creature can't take actions or reactions.</p>","icon":"interdiction","iconType":"Combat Master","duration":1,"direction":"0","override":false,"favorite":true,"message":"No actions or reactions.","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remRoll20AM":"None","remFX":"None","addAPI":"None","remAPI":"None","targeted":false,"addMacro":"None","remMacro":"None","type":"Condition","concentration":false,"inspiration":Inspiration","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false,"type":"Condition","concentration":false,"invisibility":#000000","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"paralyzed":-interdiction","remRoll20AM":"None","remFX":"None","targeted":false,"addMacro":"None","remMacro":"None","type":"Condition","concentration":false,"petrified":-interdiction","remFX":"None","remMacro":"None","targeted":false,"remRoll20AM":"None","type":"Condition","concentration":false,"poisoned":transparent","remRoll20AM":"None","remFX":"None","targeted":false,"type":"Condition","concentration":false,"prone":Prone","addFX":"None","addMacro":"Aura3","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"Aura3","targeted":false,"type":"Condition","concentration":false,"restrained":ffff00","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"stunned":"name":"Stunned","key":"stunned","description":"<p>A stunned creature is <i>incapacitated</i>, can't move, and can speak only falteringly.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p>","icon":"padlock","iconType":"Combat Master","duration":1,"direction":"-1","override":true,"favorite":false,"message":"Can't move or speak. Automatically fails Strength and Dexterity saves. Adv vs you.","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"unconscious":+back-pain","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"dazed":ffff00","addFX":"bubbling-holy","addMacro":"None","addPersistentMacro":false,"remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"dodging":"name":"Dodging","key":"dodging","icon":"tread","iconType":"Combat Master","description":"When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are Incapacitated or if your speed drops to 0.","duration":1,"direction":"-1","message":"any Attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity Saving Throws with advantage","addAPI":"None","addRoll20AM":"!roll20AM --audio,play,"helped": ,"hidden":"name":"Hidden","key":"hidden","icon":"ninja-mask","iconType":"Combat Master","description":" ","duration":1,"direction":"0","message":"None","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remRoll20AM":"None","remFX":"None","override":false,"favorite":true,"addAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"ready":"name":"Ready","key":"ready","icon":"sentry-gun","iconType":"Combat Master","description":"Decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.","duration":1,"direction":"-1","message":"None","addRoll20AM":"None","addFX":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":true,"targeted":false,"addAPI":"None","addMacro":"None","type":"Condition","concentration":false,"suffocating":"name":"Suffocating","key":"suffocating","icon":"flying-flag","iconType":"Combat Master","description":"A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds). <br /><br /> When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). <br /><br /> At the start of its next turn, it drops to 0 Hit Points and is dying, and it can’t regain Hit Points or be stabilized until it can breathe again.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"bubbling-water","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"addMacro":"sfe","targeted":false,"type":"Condition","concentration":false,"wild-shape":\"Tenerife\"","remMacro":"None","addAPI":"!ammo -M2VYCQeTF3Gxq5PuWLa class_resource -1 Wild Shape","targeted":false,"addFX":"None","addMacro":"None","type":"Spell","concentration":false,"advantage":"name":"Advantage","key":"advantage","icon":"green","iconType":"Combat Master","description":"Advantage allows you to roll 2d20, taking the higher roll result.","duration":1,"direction":"0","message":"None","addAPI":"None","addRoll20AM":"!roll20AM --audio,nomenu,play,"disadvantage":Disadvantage","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"surprised":transparent","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"swimming":"name":"Swimming","key":"swimming","icon":"fluffy-wing","iconType":"Combat Master","description":"While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"climbing":"name":"Climbing","key":"climbing","icon":"cobweb","iconType":"Combat Master","description":"While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"#Climb","addPersistentMacro":true,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"cursed":transparent","remRoll20AM":"None","remFX":"None","remMacro":"Aura2","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"potion":"name":"Potion","key":"potion","icon":"drink-me","iconType":"Combat Master","description":" ","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Spell","concentration":false,"dying":"name":"Dying","key":"dying","icon":"death-zone","iconType":"Combat Master","description":"Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. On your third success, you become stable. On your third failure, you die. <br /><br /> When you make a death saving throw and roll a 1 on The D20, it counts as two failures. If you roll a 20 on The D20, you regain 1 hit point. <br /><br /> The number of both is reset to zero when you regain any Hit Points or become stable. <br /><br /> If you take any damage while you have 0 hit poi⁠nts, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer Instant Death.","duration":1,"direction":0,"addAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"marked":"name":"Marked","key":"marked","icon":"archery-target","iconType":"Combat Master","description":" ","duration":"10","direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":true,"type":"Condition","concentration":false,"disarmed":"name":"Disarmed","key":"disarmed","icon":"rolling-bomb","iconType":"Combat Master","description":"You have been disarmed and must pick your weapon back up before making another attack with it. While engaged in melee, interacting with an object that is not held or on your person (i.e. picking up a dropped weapon) grants an attack of opportunity.","duration":1,"direction":0,"message":"Use an Object action to pick up weapon. Grants Opp Atk","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"flying":"name":"Flying","key":"flying","icon":"angel-outfit","iconType":"Combat Master","description":"Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of Falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell. The creature lands prone, unless it avoids taking damage from the fall.","duration":1,"direction":0,"message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"torch":"name":"Torch","key":"torch","icon":"yellow","iconType":"Combat Master","description":"A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage.","duration":1,"direction":0,"message":"None","tageted":false,"addAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --on emits_bright_light emits_low_light --set bright_light_distance,"slowed":"name":"Slowed","key":"slowed","icon":"snail","iconType":"Combat Master","description":" ","duration":1,"direction":0,"message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"exhausted":"name":"Exhausted","key":"exhausted","icon":"broken-skull","iconType":"Combat Master","description":"Some spec⁠ial abi⁠lities and environmental Hazards, such as starvation and the long-term Effects of freezing or scorching temperatures, can lead to a spe⁠cial condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. <br />1. Disadvantage on Ability Checks <br />2. Speed halved. <br />3. Disadvantage on attack rolls and saving throws. <br />4. Hit point maximum halved. <br />5. Speed reduced to 0. <br />6. Death","duration":1,"direction":0,"message":"1. Disadvantage on Ability Checks<br />2. Speed halved.<br />3. Disadvantage on attack rolls and saving throws.<br />4. Hit point maximum halved.<br />5. Speed reduced to 0.<br />6. Death","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false,"type":"Condition","concentration":false,"concentration":"name":"Concentration","key":"concentration","type":"Spell","description":"<p>In order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentralion, that fact appears in its Duration entry, and the spell specifics how long you can concentrate on it. You can end concentration at any time (no action required)..</p>","icon":"stopwatch","iconType":"Combat Master","duration":1,"direction":0,"override":true,"favorite":true,"message":"None","targeted":false,"concentration":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","diseased":00ff00","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"!token-mod --api-as playeridentifier --ids tokenidentifier --set tint_color,"gmPlayerID":"-LH3npr4mwqoL0OKwAHE","hold":"held":false,"turnorder":[],"conditions":[],"round":1,"concentration":"useConcentration":true,"notify":"Everyone","autoAdd":true,"autoRoll":true,"woundBar":"bar1","attribute":"constitution_save_bonus"

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