Claws Of The Umber Hulk

An Umber Hulk's claws can grip nearly any surface. Survivors of Wild Umber Hulk assaults report that the creatures charged, now not best along the ground, but alongside the walls and ceilings, skittering towards them on all fours.They are in the "Claws of the Umber Hulk" class. They rely as a melee weapon that offers 1d8 slashing damage. Attacking with them is a melee attack with a melee weapon. You are mechanically proficient in them, regardless of magnificence/race/etc.Claws of the Umber Hulk PotA p222 Wondrous merchandise, uncommon (calls for attunement) These heavy gauntlets of brown iron are solid in the form of an umber hulk's claws, they usually fit the wearer's arms and forearms all the way as much as the elbow.Requires Attunement. These heavy gauntlets of brown iron are forged in the shape of an Umber Hulk's claws, and they fir the wearer's hands and forearms all the manner as much as the elbow. While wearing each claws, you gain a burrowing velocity of 20 feet, and you'll tunnel through forged rock at a charge of 1 toes in step with spherical.Appearing in Princes of the Apocalypse, p. 222, claws of the umber hulk are an extraordinary magic item granting (among other issues) "a burrowing speed of 20 feet." To the extent it is helpful for gauging "how powerful" they're, word that the claws come with some vital professionals and cons.

Are claws of the umber hulk improvised weapons? Or natural

Umber hulks stand about 8 toes tall and possess huge mandibles and enormous claws capable of burrowing via solid stone. They have four eyes. The two smaller eyes supply standard vision whilst the two lager ones allow the creature to see in the dark. FurthermoreThis is a community effort so as to add many options that the community felt were lacking from the D&D 5e SRD Hero Labs release. - Sklore/HL_DD_5e_ColabThe strongest connection to the umber hulk used to be that it used to be painted an umber color, even though later iterations were vivid pink and white. Common knowledge cites the kaiju from Ultraman, Antlar, as the inspiration for the patchisaur. This is a straightforward association to make as a result of Antlar looks a lot like the umber hulk in its final incarnation.Living underground, the Umber Hulk makes use of its tough claws to burrow through the earth, and they may be able to even dig thru solid stone at a fee of 1" in keeping with round. This ability permits them to pop out of nowhere and get the drop on the unsuspecting birthday party. 2e - Umber Hulk

Are claws of the umber hulk improvised weapons? Or natural

Items: Claws of the Umber Hulk - 5etools

The umber hulk makes three attacks: two with its claws and one with itsmandibles. Hit: 9 (1d8 + 5) slashing harm. These heavy gauntlets of brown iron are cast in the shape of an umber hulk's claws, and they have compatibility the wearer's hands and forearms all the approach up to the elbow. Claw. You can use a claw as a melee weapon while dressed in it.A proper and a left hand Umber Hulk claw weapon. Some clipping problems. Was simply fooling around and made these, concept they looked good, so right here you move! Hope any individual thinks of a just right use for em.Claws of the Umber Hulk Feedback. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Claws of the Umber Hulk #1 Jul 1, 2020. BreakthroughArtist. BreakthroughArtist. View User Profile View Posts Send Message Adventurer; Join DateThe umber hulk makes two claw attacks. target, the target is grabbed (until escape). A grabbed goal takes ongoing 10 damage from the umber hulk's mandibles till it escapes. The umber hulk can not make every other attacks whilst grabbing a creature.These heavy gauntlets of brown iron are solid in the shape of an umber hulk's claws, and so they are compatible the wearer's arms and forearms all the approach up to the elbow. While wearing both claws, you achieve a burrowing speed of 20 ft, and you'll tunnel via cast rock at a price of 1 foot in keeping with spherical.

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Umber Hulk | Siv'Solvanus Wiki

Umber Hulk                                                                      CR 16

XP 76

Huge Aberration

Init +9; Senses Darkvision 60ft; Perception +22

DEFENSE[edit | edit source]

AC 31, contact 14, flat-footed 25 (-2 dimension, +5 Dex, +1 dodge, +17 natural)

hp 257 (19d8+171)

Fort +16, Ref +11, Will +13

Defensive Abilities Half Damage from Piercing, Improved Evasion, Unstoppable

DR 5/Good Immunities Bleed, Ability Damage, Petrification 

Weaknesses Light Aversion

OFFENSE[edit | edit supply]

Speed 50 feet., burrow 50 ft.

Melee +2 2 claws +30 (2d6+17 plus 1 Con injury) , chunk +25 (2d6+15) 

Space 15 toes.; Reach 15 feet.

Special Attacks: Confusion Blast (DC 28), Rend (claw, 1d8+22), Pounce , Wounding Attack (1 Con), Grab (claw)

STATISTICS[edit | edit supply]

Str 40, Dex 20, Con 26, Int 10, Wis 10, Cha 10

Base Atk +14; CMB +31 (+35 grapple); CMD 46

Feats Diehard, Dodge, Great Fortitude, Improved Initiative, Iron Will, Mobility, Multiattack, Skill Focus (Stealth), Toughness, Weapon Focus (claw)

Skills: Bluff +22, Intimidate +22, Perception +22, Stealth +33; Racial Modifiers Stealth +6

Languages Common

SQ Aberration Traits

SPECIAL ABILITIES[edit | edit source]

Confusion Blast (Su)

As a swift action as soon as each and every 1d4 rounds the umber hulk can launch a blast of confusion to an enemy and every other creature within 10 ft; if they don't make a will save they're at a loss for words for 1d2 rounds.  Rend (Ex) 

When a Umber Hulk hits with two or extra of the same type of natural assaults in 1 round, it reasons 1d8+22 damage by latching onto the opponent’s body and tearing flesh. This attack offers an extra amount of injury, but not more than as soon as in line with round.

Pounce (Ex) 

When a Umber Hulk makes a charge, it could make a complete attack (including rake attacks if the creature additionally has the rake talent). 

Wounding Attack (Ex) 

When a Umber Hulk hits a target with its claw attack(s), it badly damages their body.  Each attack inflicts 1 constitution damage along with any other effects of the attack.  If a Wounding Attack scores a essential hit, the target instead takes 2 constitution harm (or more, if the attack's vital multiplier is higher than x2).

Grab (Ex) 

If a Umber Hulk hits with its claw attack(s), it offers customary injury and makes an attempt to start a grapple as a loose action without upsetting an attack of alternative. Grab can handiest be used in opposition to targets of a size Huge or smaller.

The Umber Hulk has the solution to conduct the grapple generally, or just to make use of the section of its body it used in the clutch to carry the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and take care of the grapple, however does now not achieve the grappled situation itself.

A a success grasp does not deal any further injury unless the creature additionally has the constrict special assault. If the creature does not constrict, each and every a hit grapple test it makes all over successive rounds robotically offers the injury indicated for the attack that established the hang. Otherwise, it deals constriction injury as neatly (the quantity is given in the creature’s descriptive textual content).

Creatures with take hold of obtain a +Four bonus on battle maneuver exams made to start and deal with a grapple.

Improved Evasion (Ex) 

A Umber Hulk can keep away from even magical and unusual attacks with nice agility. If a Umber Hulk makes a a hit Reflex saving throw towards an attack that normally offers half injury on a a success save, it as an alternative takes no injury. If the Umber Hulk fails its reflex save, it takes half harm instead of full damage. Improved Evasion can be utilized only if the Umber Hulk is dressed in mild armor or no armor. A helpless Umber Hulk does now not achieve the get advantages of Improved Evasion.

Unstoppable (Ex) 

If a Umber Hulk starts its turn affected by any of the following stipulations, it recovers from them at the finish of its flip: blind, confused, dazed, deafened, dazzled, exhausted, fatigued, nauseated, sickened, slowed, staggered, and shocked.

Light Aversion (Ex) 

A Umber Hulk turns into sickened in vibrant gentle.  The penalties from this situation are doubled when the Umber Hulk is in natural daylight.

Aberration Traits

An aberration has a extraordinary anatomy, extraordinary abilities, an alien mindset, or any mixture of the 3.

-Darkvision 60 toes.

-Aberrations breathe, devour, and sleep.

ECOLOGY[edit | edit supply]

Environment: Underground

Organization: Pack (1d4)

Treasure: G

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